Darkray's Minor Wish
(Conjuration, Invocation)

Range:  Special
Components:  V
Duration:  Special
Casting Time:  Special
Area of Effect:  Special
Saving Throw:  Special

This is a weak version of the wish spell. It is used to alter reality in minor ways. The general rules for wishes apply to this spell as well. As it is significantly weaker than actual wishes, the exact terminology during the casting is not very important. The DM, of course, can interpret it as he sees fit.
A list of what the spell can do follows. In braces are some of the side effects that may occur:
	Restore to life any creature that died in the previous hour. The subject is restored at exactly 1 HP, with a system shock roll required. This revival lasts for one turn plus 1d4rd. At the end of this period the subject "dies" again. The revival does not count as an actual one, since there is no way to keep the creature alive after the duration expires (without more powerful magic, that is). So, no system shock or Constitution change follow. If another dead creature exists around, it is animated and attacks the caster.
	Create items for the caster but these are not permanent; they last for a variable amount of time, depending on the substance. Items could be easily identified as fakes, if they were especially precious or of good quality.
	Heal 1d8+4 points of damage on the caster or others (caster loses 1d2 HP).
	Inflict 1d4+8 points of damage to a creature (save for half) (as above).
	Raise an ability for 1d4+1 rounds (another is diminished).
	Destroy a creature of 4 HD or less, if it fails a saving throw versus death magic; the creature must be within eyeshot from the caster (caster loses 1d4 HP).
	Duplicate the effects of any spell of fifth level or less that the wizard can normally cast. For example, an invoker cannot use this spell to cast a spell belonging to the Conjuration/Summoning school. The wizard must know of the spell, however, even if he does not have it in his spellbooks (the decision is left to the DM as to whether the caster knows of a spell or not; 1st- and 2nd-level spells are considered common knowledge). The spell does not function as would normally be expected; range, duration, etc., may be different.
The casting of a minor wish does not normally age the character as the stronger wishes do. However, if it is cast more than once per day, there is a base chance of 60% plus 10% for each additional minor wish that one of the following happens:

	D6 Roll	Result
	1	Caster suffers 3d4 points of damage which can only be healed by resting
	2	Caster cannot use magic of any sort for a whole day
	3	Caster's Strength reduced to 6, one week of complete bed rest required
	4	Caster ages one year
	5	Caster's Strength, Dexterity, and Constitution drop to 6, recovering one point per hour resting
	6	Caster loses one Constitution point permanently

The wizard still states a full wish, when casting this spell. In line with the limited wish, only the result indicates that the spell was actually a minor wish, instead of a normal one.

